//	VS#307: World on other side of portal. (Unlike VS#305, which completely disables the entire view, when this is disabled a black circle remains.)
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.22.949.2248
//
// Parameters:
//
//   float4x4 gWorld;
//   float4x4 gWorldViewProj;
//
//
// Registers:
//
//   Name           Reg   Size
//   -------------- ----- ----
//   gWorld         c0       3
//   gWorldViewProj c8       4
//

    vs_3_0
    dcl_position v0
    dcl_normal v1
    dcl_texcoord v2
    dcl_texcoord o0.xyz
    dcl_texcoord1 o1.xyz
    dcl_texcoord2 o2
    dcl_texcoord3 o3.xy
    dcl_position o4
    dp4 o0.x, v0, c0
    dp4 o0.y, v0, c1
    dp4 o0.z, v0, c2
    dp3 o1.x, v1, c0
    dp3 o1.y, v1, c1
    dp3 o1.z, v1, c2
    dp4 r0.x, v0, c8
    dp4 r0.y, v0, c9
    dp4 r0.z, v0, c10
    dp4 r0.w, v0, c11
    mov o2, r0
    mov o4, r0
    mov o3.xy, v2

// approximately 13 instruction slots used
 